Results of U.S's Battle

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Lobby Solo Queue
Mode Turf War
Stage Port Mackerel
Weapon Sloshing Machine (Splat Bomb / Bomb Rush)
Level 50 ?
Result Lost
Rank in Team 1
Kills / Deaths 5 / 6 <
Kill Ratio 0.83
Kill Rate 45.5%
Cause of Death
.52 Gal : 2 times
Zink Mini Splatling : 2 times
Tri-Slosher : 1 time
Turf Inked + Bonus 688 P
Cash ? 1,817,774
Gear
Headgear Clothing Shoes
Primary Ability Defense Up Cold-Blooded Ink Resistance Up
Secondary Abilities Special Charge Up Damage Up Ink Recovery Up
Special Charge Up Damage Up Ink Recovery Up
Special Charge Up Damage Up Ink Recovery Up

Ability Effect

Battle Start (9 years ago)
Battle End (9 years ago)
Data Sent (9 years ago)
User Agent IkaLog / da38180_20160128_220730_WinIkaLog
Game Version 2.5.0
Weapon Level Points k/d Ratio Rate
Bad Guys 2,287 15 / 5 3.00 75.0%
Zink Mini Splatling 50 1,032 8 / 0 > 99.99 100.0%
.52 Gal 50 889 4 / 1 > 4.00 80.0%
Tri-Slosher 41 861 2 / 1 > 2.00 66.7%
.52 Gal 19 705 1 / 3 < 0.33 25.0%
Good Guys 1,555 5 / 15 0.33 25.0%
Sloshing Machine 50 688 5 / 6 < 0.83 45.5%
Gold Dynamo Roller 48 455 0 / 4 < 0.00 0.0%
E-liter 3K Scope 43 412 0 / 4 < 0.00 0.0%
Splash-o-matic 50 0 0 / 1 < 0.00 0.0%

Ability Effect

Damage108.3% [76.0 × 108.3% = 82.3]
Defense Up Primary Ability
0 1 2 3
Secondary Abilities 0 82.3 75.6 72.5 70.0
1 80.1 74.6 71.7 69.4
2 78.0 73.7 70.9 68.9
3 76.0 72.8 70.2 68.4
4 75.0 71.9 69.6 68.0
5 74.0 71.2 69.0 67.6
6 73.1 70.5 68.5 67.3
7 72.2 69.8 68.1 67.1
8 71.4 69.2 67.7 66.9
9 70.7 68.7 67.4 66.8
Defense109.1%
Ink Usage(Main)100.0%
Ink Usage(Sub)100.0%
Ink Recovery2.68 seconds (111.8 %)
Run Speed100.0%
Swim Speed100.0% (Sloshing Machine)
Special Charge166 p (Bomb Rush)
Special Duration6.00 seconds (Bomb Rush)
Special Save50.0 % loss (Sloshing Machine)
Respawn8.50 seconds
Jump1.00 seconds + 2.00 seconds + 0.67 seconds + 0.17 seconds = 3.83 seconds
Bomb Throw100.0%
Echolocator25.0%

[2.5.0]
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