About stat.ink

This site collects, stores, and analyzes results data from the Splatoon series.

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How to register your results

Currently, there are 3 main ways to register data your data.

1-a. Using data from SplatNet 3

There are several applications that use the private API of SplatNet 3 (Nintendo Switch Online) to retrieve data.

s3s

s3s is an application that runs on a PC or server.

Python 3 runtime environment is required.

See the s3s GitHub for instructions on how to set it up.


s3si.ts

s3si.ts is an application that runs on a PC or server.

TypeScript runtime environment (Deno) is required.

1-b. Using data from SplatNet 2

There are several applications that use the private API of SplatNet 2 (Nintendo Switch Online) to retrieve data.

splatnet2statink

splatnet2statink is an application that runs on a PC or server.

Python 3 runtime environment is required.


SquidTracks

SquidTracks is an application that runs on a PC.

Do not use this app as it is not compatible with the current game data.

2. Analyze screen image (Splatoon 1)

Currently, a properly working IkaLog for Splatoon 2 & 3 has not been released.

This method uses IkaLog or other compatible software to analyze the screen and automatically register the results.

In the case of IkaLog, play data is analyzed by inputting a copy of the video signal output from the Switch/Wii U to the TV to the PC.

3. Manually

This is a method of manually registering your results using compatible software, such as IkaRec.

This method is quite simple: the user manually registers based on the results screen displayed on the screen.

Because of the limited time available for registration, only minimal information would be recorded.

There are no practical applications available for Splatoon 2 or Splatoon 3.

Advanced Usage

We expose our API so you can create your own software.


This website was developed by AIZAWA Hina <hina@fetus.jp> ( fetus_hina, fetus-hina) as a personal project. This project was not produced in association with Nintendo. Don't ask them about stat.ink or IkaLog, they won't know anything.

The source code of stat.ink is published as open source, under MIT License.