Results of GrAM's Battle

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Lobby Solo Queue
Mode Turf War
Stage Walleye Warehouse
Weapon Classic Squiffer (Point Sensor / Bubbler)
Level 50 ?
Result Lost
Rank in Team 2
Kills / Deaths 2 / 4 <
Kill Ratio 0.50
Kill Rate 33.3%
Cause of Death
Hero Shot Replica : 3 times
Dynamo Roller : 1 time
Turf Inked + Bonus 581 P
Cash ? 2,072,009
Gear
Headgear Clothing Shoes
Primary Ability Last-Ditch Effort Special Saver Comeback
Secondary Abilities (Locked) Special Charge Up Quick Super Jump
(Locked) Ink Saver (Main) (Locked)
(Locked) (Locked)

Ability Effect

Battle Start (8 years ago)
Battle End (8 years ago)
Data Sent (8 years ago)
User Agent IkaLog / f2a9c82_20160122_153142_WinIkaLog
Game Version 2.5.0
Weapon Level Points k/d Ratio Rate
Bad Guys 2,267 15 / 10 1.50 60.0%
Inkbrush 47 1,085 2 / 2 = 1.00 50.0%
Hero Shot Replica 50 909 7 / 5 > 1.40 58.3%
Splatterscope 49 752 4 / 1 > 4.00 80.0%
Dynamo Roller 48 721 2 / 2 = 1.00 50.0%
Good Guys 2,021 10 / 15 0.67 40.0%
Splat Charger 50 647 3 / 3 = 1.00 50.0%
Classic Squiffer 50 581 2 / 4 < 0.50 33.3%
Kelp Splat Charger 43 490 3 / 5 < 0.60 37.5%
E-liter 3K 43 303 2 / 3 < 0.67 40.0%

Ability Effect

Damage100.0% [140.0 × 100.0% = 140.0]
Defense Up Primary Ability
0 1 2 3
Secondary Abilities 0 140.0 132.9 127.1 122.6
1 137.7 131.1 125.6 121.5
2 135.6 129.3 124.2 120.4
3 133.6 127.6 123.0 119.6
4 131.7 126.1 121.8 118.8
5 129.9 124.7 120.8 118.1
6 128.2 123.4 119.8 117.6
7 126.6 122.2 119.0 117.1
8 125.1 121.1 118.3 116.8
9 123.8 120.1 117.7 116.6
Defense100.0%
Ink Usage(Main)96.1%
Ink Usage(Sub)100.0%
Ink Recovery3.00 seconds (100.0 %)
Run Speed100.0%
Swim Speed100.0% (Classic Squiffer)
Special Charge175 p (Bubbler)
Special Duration5.00 seconds (Bubbler)
Special Save34.8 % loss (Classic Squiffer)
Respawn8.50 seconds
Jump0.95 seconds + 1.90 seconds + 0.67 seconds + 0.17 seconds = 3.69 seconds
Bomb Throw100.0%
Echolocator100.0%

[2.5.0]
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