Results of GrAM's Battle

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Lobby Solo Queue
Mode Turf War
Stage Kelp Dome
Weapon Classic Squiffer (Point Sensor / Bubbler)
Level 50 ?
Result Lost
Rank in Team 3
Kills / Deaths 7 / 3 >
Kill Ratio 2.33
Kill Rate 70.0%
Cause of Death
Splash-o-matic : 1 time
Gold Dynamo Roller : 1 time
Turf Inked + Bonus 785 P
Cash ? 1,996,165
Gear
Headgear Clothing Shoes
Primary Ability Opening Gambit Special Duration Up Special Charge Up
Secondary Abilities Defense Up Special Saver Run Speed Up
Ink Recovery Up Special Duration Up Run Speed Up
(Locked) (Locked) (Locked)

Ability Effect

Battle Start ?
Battle End (8 years ago)
Data Sent (8 years ago)
User Agent IkaLog / da38180_20160128_220730_WinIkaLog
Game Version 2.5.0
Weapon Level Points k/d Ratio Rate
Bad Guys 2,609 15 / 18 0.83 45.5%
Gold Dynamo Roller 50 1,384 4 / 1 > 4.00 80.0%
Splash-o-matic 48 1,195 5 / 5 = 1.00 50.0%
N-ZAP '89 35 930 3 / 7 < 0.43 30.0%
Aerospray RG 50 300 3 / 5 < 0.60 37.5%
Good Guys 3,162 18 / 15 1.20 54.5%
Splat Charger 49 850 5 / 3 > 1.67 62.5%
Tentatek Splattershot 50 839 6 / 5 > 1.20 54.5%
Classic Squiffer 50 785 7 / 3 > 2.33 70.0%
N-ZAP '89 25 688 0 / 4 < 0.00 0.0%

Ability Effect

Damage100.0% [140.0 × 100.0% = 140.0]
Defense Up Primary Ability
0 1 2 3
Secondary Abilities 0 140.0 132.9 127.1 122.6
1 137.7 131.1 125.6 121.5
2 135.6 129.3 124.2 120.4
3 133.6 127.6 123.0 119.6
4 131.7 126.1 121.8 118.8
5 129.9 124.7 120.8 118.1
6 128.2 123.4 119.8 117.6
7 126.6 122.2 119.0 117.1
8 125.1 121.1 118.3 116.8
9 123.8 120.1 117.7 116.6
Defense102.9%
Ink Usage(Main)100.0%
Ink Usage(Sub)100.0%
Ink Recovery2.90 seconds (103.4 %)
Run Speed109.4%
Swim Speed100.0% (Classic Squiffer)
Special Charge165 p (Bubbler)
Special Duration5.77 seconds (Bubbler)
Special Save45.2 % loss (Classic Squiffer)
Respawn8.50 seconds
Jump1.00 seconds + 2.00 seconds + 0.67 seconds + 0.17 seconds = 3.83 seconds
Bomb Throw100.0%
Echolocator100.0%

[2.5.0]
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