Results of GrAM's Battle

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Lobby Solo Queue
Mode Turf War
Stage Flounder Heights
Weapon Classic Squiffer (Point Sensor / Bubbler)
Level 50 ?
Result Lost
Rank in Team 4
Kills / Deaths 3 / 4 <
Kill Ratio 0.75
Kill Rate 42.9%
Cause of Death
Splattershot Jr. : 2 times
N-ZAP '89 : 1 time
Inkbrush : 1 time
Turf Inked + Bonus 487 P
Cash ? 1,874,975
Gear
Headgear Clothing Shoes
Primary Ability Special Duration Up Special Saver Special Duration Up
Secondary Abilities (Locked) Swim Speed Up (Locked)
(Locked) Swim Speed Up (Locked)
(Locked)

Ability Effect

Battle Start (8 years ago)
Battle End (8 years ago)
Data Sent (8 years ago)
User Agent IkaLog / f2a9c82_20160122_153142_WinIkaLog
Game Version 2.5.0
Weapon Level Points k/d Ratio Rate
Bad Guys 2,786 17 / 7 2.43 70.8%
Splattershot Jr. 50 1,301 10 / 1 > 10.00 90.9%
N-ZAP '85 45 1,010 4 / 3 > 1.33 57.1%
Carbon Roller Deco 50 923 1 / 2 < 0.50 33.3%
Heavy Splatling Deco 28 752 2 / 1 > 2.00 66.7%
Good Guys 2,466 7 / 17 0.41 29.2%
Neo Sploosh-o-matic 27 832 2 / 4 < 0.50 33.3%
Aerospray MG 29 637 1 / 5 < 0.20 16.7%
Classic Squiffer 50 510 1 / 4 < 0.25 20.0%
Classic Squiffer 50 487 3 / 4 < 0.75 42.9%

Ability Effect

Damage100.0% [140.0 × 100.0% = 140.0]
Defense Up Primary Ability
0 1 2 3
Secondary Abilities 0 140.0 132.9 127.1 122.6
1 137.7 131.1 125.6 121.5
2 135.6 129.3 124.2 120.4
3 133.6 127.6 123.0 119.6
4 131.7 126.1 121.8 118.8
5 129.9 124.7 120.8 118.1
6 128.2 123.4 119.8 117.6
7 126.6 122.2 119.0 117.1
8 125.1 121.1 118.3 116.8
9 123.8 120.1 117.7 116.6
Defense100.0%
Ink Usage(Main)100.0%
Ink Usage(Sub)100.0%
Ink Recovery3.00 seconds (100.0 %)
Run Speed100.0%
Swim Speed104.7% (Classic Squiffer)
Special Charge180 p (Bubbler)
Special Duration6.10 seconds (Bubbler)
Special Save34.8 % loss (Classic Squiffer)
Respawn8.50 seconds
Jump1.00 seconds + 2.00 seconds + 0.67 seconds + 0.17 seconds = 3.83 seconds
Bomb Throw100.0%
Echolocator100.0%

[2.5.0]
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