Results of gock's Battle

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Lobby Solo Queue
Mode Tower Control
Stage Piranha Pit
Weapon Tempered Dynamo Roller (Seeker / Killer Wail)
Rank S 48 S 43
Level 50 ?
Result Time is up Lost
Rank in Team 4
Kills / Deaths 8 / 14 <
Kill Ratio 0.57
Kill Rate 36.4%
Max Kill Combo 1
Max Kill Streak 2
Cause of Death
Luna Blaster Neo : 4 times
Slosher Deco : 2 times
Kraken : 2 times
Custom E-liter 3K Scope : 1 time
Tentatek Splattershot : 1 time
Wasabi Splattershot : 1 time
E-liter 3K Scope : 1 time
Splat Bomb : 1 time
Cash ? 2,090,570
Gear
Headgear Clothing Shoes
Primary Ability Comeback Quick Respawn Stealth Jump
Secondary Abilities Quick Respawn Special Charge Up Quick Respawn
Quick Respawn Special Charge Up Quick Respawn
Ink Saver (Main) Special Charge Up Ink Saver (Main)

Ability Effect

Battle Start (6 years ago)
Battle End (6 years ago)
Data Sent (6 years ago)
User Agent IkaLog / 74673bd_20161003_025744_WinIkaLog
Extra Data
Input Class VideoCapture
Primary Language ja
Game Version 2.12.0
Weapon Level Rank k/d Ratio Rate
Bad Guys 38 / 32 1.19 54.3%
Slosher Deco 48 S 6 / 9 < 0.67 40.0%
Tentatek Splattershot 50 S 12 / 8 > 1.50 60.0%
Custom E-liter 3K Scope 50 S 7 / 5 > 1.40 58.3%
Luna Blaster Neo 50 S 13 / 10 > 1.30 56.5%
Good Guys 32 / 39 0.82 45.1%
Rapid Blaster Pro 50 S 8 / 6 > 1.33 57.1%
Wasabi Splattershot 50 S 7 / 9 < 0.78 43.8%
Neo Splash-o-matic 50 S 9 / 10 < 0.90 47.4%
Tempered Dynamo Roller 50 S 8 / 14 < 0.57 36.4%

Ability Effect

Damage100.0% [125.0 × 100.0% = 125.0]
Defense Up Primary Ability
0 1 2 3
Secondary Abilities 0 125.0 118.7 113.5 109.4
1 123.0 117.0 112.2 108.4
2 121.1 115.4 110.9 107.5
3 119.3 114.0 109.8 106.7
4 117.6 112.6 108.8 106.0
5 116.0 111.3 107.8 105.5
6 114.4 110.2 107.0 105.0
7 113.0 109.1 106.3 104.6
8 111.7 108.1 105.6 104.3
9 110.5 107.3 105.1 104.1
Defense100.0%
Ink Usage(Main)91.5%
Ink Usage(Sub)100.0%
Ink Recovery3.00 seconds (100.0 %)
Run Speed100.0%
Swim Speed90.0% (Tempered Dynamo Roller)
Special Charge148 p (Killer Wail)
Special Duration6.00 seconds (Killer Wail)
Special Save60.0 % loss (Tempered Dynamo Roller)
Respawn6.12 seconds
Jump1.00 seconds + 2.00 seconds + 0.67 seconds + 0.17 seconds = 3.83 seconds
Bomb Throw100.0%
Echolocator100.0%

[2.9.0]
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