Results of fio's Battle

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SplatNet Battle #6,260
ModeSplat Zones - League Battle (Twin)
StageMoray Towers
Weapon
Heavy Splatling Remix (Point Sensor, Booyah Bomb)
Increase duration of firing
RankS+ 0 → S+ 0
Level6 → 6
League Power
My team's league power
1650
Their team's league power
1620
ResultTime was up Lost
Final Count
39
60
Rank in Team1
Kills / Deaths
6 + 1 / 6 =
Kill Ratio: 1.00
Specials4
Turf Inked875P
Gear
Headgear Clothing Shoes
Gear Cap of LegendFront Zip VestRed & White Squidkid V
Primary Ability
Secondary Abilities
Gear AbilitiesEffects
Run Speed Up
2.6Normal: 133.8% (1.284 DU/f)
Ink Resistance Up
1.6DoT: 0.2 per frame
DoT Delay: 25 frames (0.417 sec.)
DoT Cap: 30.8
Run Speed: Default×224.1%
Shooting: Default×267.4%
Charging: Default×145.9%
"DoT": "Damage over time"
Bomb Defense Up DX
0.3
Ink Saver (Main)
0.3Default×95.65%
Main Power Up
0.3
Quick Super Jump
0.3
Special Saver
0.3
Battle Start (3 years ago)
Battle End (3 years ago)
Elapsed Time5:00 (300 seconds)
Data Sent (3 years ago)
User Agentsplatnet2statink / 1.5.11
Extra Data
Upload ModeManual
Game Version5.4.0
StatsAutomated: Yes
Used in global stats: Yes
Name Weapon Level Rank Inked k+a/sp k/d Ratio/
Rate
Bad Guys 4,179 20 / 17 1.18
54.05%
**********Inkling
N-ZAP '85 33 A+ 1,534 14 (3) / 6 11 / 4 2.75
73.33%
**********Octoling
Custom Hydra Splatling 95 A 733 8 (2) / 3 6 / 4 1.50
60.00%
**********Inkling
Custom Explosher 17 S 1,363 4 (3) / 5 1 / 4 0.25
20.00%
**********Octoling
Kensa Charger 13 A 549 2 (0) / 3 2 / 5 0.40
28.57%
Good Guys erAWpTipQMR 4,070 17 / 23 0.74
42.50%
Heavy Splatling Remix 6 S+ 875 7 (1) / 4 6 / 6 1.00
50.00%
**********Octoling
Bloblobber 86 S 885 6 (1) / 1 5 / 9 0.56
35.71%
**********Octoling
N-ZAP '89 52 C 1,072 5 (0) / 5 5 / 4 1.25
55.56%
**********Inkling
Gold Dynamo Roller 55 A- 1,238 5 (4) / 4 1 / 4 0.25
20.00%