Results of Δ Aimitter's Battle

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SplatNet Battle #4,099
ModeTurf War - Regular Battle
StageBlackbelly Skatepark
Weapon
Classic Squiffer (Point Sensor, Ink Armor)
Increase range
Freshness 3.0 / Dry
Level87 → 87
ResultLost
Team Inked
44.2%
45.8%
Rank in Team1
Kills / Deaths
7 + 2 / 2 >
Kill Ratio: 3.50
Specials5
Turf Inked + Bonus1,079P
Gear
Headgear Clothing Shoes
Gear Oceanic Hard HatKung-Fu Zip-UpLE Lo-Tops
Primary Ability
Secondary Abilities
Gear AbilitiesEffects
Special Charge Up
1.0Default×91.67%
Ink Resistance Up
0.3DoT: 0.2 per frame
DoT Delay: 10 frames (0.167 sec.)
DoT Cap: 38.1
Run Speed: Default×139.4%
Shooting: Default×175.1%
"DoT": "Damage over time"
Main Power Up
0.3
Quick Respawn
0.3
Run Speed Up
0.3Normal: 104.8% (1.006 DU/f)
Special Saver
0.3
Swim Speed Up
0.391.7% (1.761 DU/f)
Revised by Ninja Squid
Ninja Squid
Stealth Jump
Battle Start (4 years ago)
Battle End (4 years ago)
Elapsed Time3:00 (180 seconds)
Data Sent (4 years ago)
User Agentsplatnet2statink / 1.5.4
Extra Data
Upload ModeManual
Game Version5.2.2
StatsAutomated: Yes
Used in global stats: Yes
Name Weapon Level Points k+a/sp k/d Ratio/
Rate
Bad Guys 3,048 14 / 15 0.93
48.28%
**********Inkling
Splattershot Jr. 54 1,939 7 (4) / 3 3 / 2 1.50
60.00%
**********Inkling
N-ZAP '85 58 1,889 7 (0) / 3 7 / 4 1.75
63.64%
**********Inkling
N-ZAP '89 85 1,832 5 (3) / 2 2 / 5 0.40
28.57%
**********Inkling
Firefin Splat Charger 46 1,388 3 (1) / 0 2 / 4 0.50
33.33%
Good Guys 3,081 15 / 14 1.07
51.72%
Classic Squiffer 87 1,079 9 (2) / 5 7 / 2 3.50
77.78%
**********Inkling
Splattershot Jr. 1 851 3 (2) / 1 1 / 3 0.33
25.00%
**********Inkling
Clear Dapple Dualies 33 755 2 (1) / 1 1 / 5 0.20
16.67%
**********Inkling
Splat Roller 45 396 6 (0) / 1 6 / 4 1.50
60.00%