Results of CIAT's Battle

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SplatNet Battle #1,256
ModeTurf War - Regular Battle
StageThe Reef
Weapon
Heavy Splatling Remix (Point Sensor, Booyah Bomb)
Freshness 5.0 / Raw
Level39 → 39
ResultLost
Team Inked
42.1%
50.7%
Rank in Team3
Kills / Deaths
1 + 1 / 1 =
Kill Ratio: 1.00
Specials3
Turf Inked + Bonus802P
Gear
Headgear Clothing Shoes
Gear Firefin FacemaskHothouse HoodieOyster Clogs
Primary Ability
Secondary Abilities
Gear AbilitiesEffects
Run Speed Up
3.0Normal: 137.4% (1.319 DU/f)
Bomb Defense Up DX
0.3
Ink Resistance Up
0.3DoT: 0.2 per frame
DoT Delay: 10 frames (0.167 sec.)
DoT Cap: 38.1
Run Speed: Default×139.4%
Shooting: Default×175.1%
Charging: Default×109.7%
"DoT": "Damage over time"
Special Charge Up
0.3Default×97.18%
Special Power Up
Booyah Bomb
0.3
Sub Power Up
0.3
Swim Speed Up
0.3102.4% (1.966 DU/f)
Battle Start (4 years ago)
Battle End (4 years ago)
Elapsed Time3:00 (180 seconds)
Data Sent (4 years ago)
User Agentsplatnet2statink / 1.5.6
Extra Data
Upload ModeMonitoring
Game Version5.3.0
StatsAutomated: Yes
Used in global stats: Yes
Name Weapon Level Points k+a/sp k/d Ratio/
Rate
Bad Guys 4,079 9 / 16 0.56
36.00%
**********Inkling
Aerospray MG 40 2,438 3 (1) / 4 2 / 2 1.00
50.00%
**********Inkling
Dapple Dualies Nouveau 59 2,052 5 (0) / 3 5 / 5 1.00
50.00%
**********Inkling
Custom Splattershot Jr. 99 2,000 1 (0) / 2 1 / 4 0.25
20.00%
**********Inkling
Kensa Sloshing Machine 32 1,589 1 (0) / 1 1 / 5 0.20
16.67%
Good Guys 3,792 16 / 9 1.78
64.00%
**********Inkling
Foil Flingza Roller 46 1,189 5 (0) / 5 5 / 3 1.67
62.50%
**********Inkling
N-ZAP '89 42 1,065 7 (0) / 4 7 / 2 3.50
77.78%
Heavy Splatling Remix 39 802 2 (1) / 3 1 / 1 1.00
50.00%
**********Octoling
Kensa Splatterscope 46 736 3 (0) / 2 3 / 3 1.00
50.00%